I
Build the maze
Place every tower yourself. Shape a winding path that keeps creatures under fire for as long as possible — just never seal it completely. Sell, rebuild and reshape at any moment.
Maze-building tower defense for iPhone
Tower defense where the enemy builds a maze too. Your towers are the walls: shape a path that drags invaders past your guns, then spend the same crystals to send creatures into your rival's maze.
There is no fixed road. Every crystal you spend is a choice: another tower for your maze, or a pack of creatures sent straight into theirs.
I
Place every tower yourself. Shape a winding path that keeps creatures under fire for as long as possible — just never seal it completely. Sell, rebuild and reshape at any moment.
II
Spend crystals on creatures that march into your rival's maze. Most sends raise your income; every creature that leaks through takes a life from the defender and hands it to you.
III
The computer plays by your rules — same crystals, same towers, same sends, no peeking at your economy. On higher difficulties it reads your maze, prepares counters and strikes when you are weakest.
Portrait, touch-first and made for your phone.
One complete game. No energy timers, no store, no account.
Normal, Hard, Expert, Master and Nightmare. Nightmare is clearly labeled and gives the computer an income bonus; the rest is pure strategy.
Classic is a full war that ends in Sudden Death after 25 minutes. Quick is faster: a rising Siege makes every creature tougher by the minute.
Handcrafted challenges with their own rules and opponents, a daily challenge, achievements and unlockable banner colors.
A free-build sandbox to test layouts without pressure. Every match ends with detailed results for both sides.
Plays completely offline. No account, no ads, no in-app purchases and no data collected.
Dreadspire: Tower Wars is in beta on iPhone. Ask for a TestFlight invite and help shape the game before it reaches the App Store.